Thursday, December 10, 2009

Chatot maybe?

Chatot
Timid (+Speed, -Sp.Attack)
255 Sp.Attack/ 255 Speed (Approx. 140 Sp.Atk, 155 Speed)
Salac Berry (+ 50% Speed when below 50% is reached --> 225 Speed)

Heat Wave
Chatter
Hyper Voice
Endure/Substitute (to activate Salac Berry)


The only problem with this Chatot is that he would have to be on a separate team than my Medicham, who will also be using a Salac Berry for the speed boost.

Thursday, December 3, 2009

HG/SS Game Plan

Crawdaunt (Water/Dark) -- Corphish
Hypno (Psychic) -- Drowzee
Camerupt (Fire/Ground) -- Numel
Scyther (Bug/Flying)

I will be transferring this team over to the game ASAP, and then using them only. I think I'm going to have to send them as eggs just so I won't have the boosted exp problem bonus, but that means I have to run around and hatch eggs.

Even though I hate Numel because that was my bracelet pokemon at the tournament this past summer, at which I was not chosen.

Tuesday, November 24, 2009

PKMN-BR Fight/Plans

I begin posting this entry as I'm fighting a Japanese fellow on Battle Revolution. I created a new battle pass with Shiftry, Rapidash, Persian, Raticate, Purugly, and Beedrill.

== The Battle ==

Jackie released Shiftry and Rapidash.
Yutori released Garchomp and Azelf.

Azelf used Protect.
Shiftry used Fake Out on Garchomp.
Garchomp flinched.
Rapidash used Sunny Day.

Yutori replaced his Garchomp with Spiritomb.
Rapidash used Protect.
Shiftry used Sucker Punch on Azelf.
Azelf fainted.
Yutori replaced his fainted Azelf with Garchomp.

Shiftry used Seed Bomb on Spiritomb.
Garchomp used Outrage on Shiftry.
Shiftry's Focus Sash activates.
Rapidash uses Flare Blitz on Spiritomb.
Spiritomb fainted.
Yutori replaced his Spiritomb with his final Pokémon, Machamp.

Shiftry used Protect.
Rapidash used Protect.
Garchomp tried to use Outrage on Rapidash, but it failed.
Machamp tried to use Stone Edge on Shiftry, but it failed.
Garchomp was so tired, he became confused.

Shiftry used Sucker Punch on Garchomp.
Garchomp hurt himself in his confusion.
Rapidash used Flare Blitz on Machamp.
Machamp used Stone Edge on Rapidash.
Rapidash fainted.
Jackie replaced his Rapidash with Persian.

Machamp used Protect.
Persian used Fake Out on Garchomp.
Garchomp fainted.
Shiftry tried to use Seed Bomb on Machamp, but it failed.
The sunlight faded.

Shiftry used Sucker Punch on Machamp.
Machamp fainted.
Jackie defeated Yutori.

=================

Take that, OU teams with soft legendaries. :)

After much review of the status of already-created Pokémon, it has come to my attention that my Wailord could be even better than he already is. That being said, I more than likely will be creating a superior one in the near future to replace the current one, in hopes that he will reach 130 speed, allowing him to go first at all times, save priority moves.

Furret will remain his partner, since Furret is the sole Follow Me/Helping Hand Pokémon that can also attack with decent power.

This among the million other strategies that I have posted in the past few weeks that I would like to try.

Let it be noted that right after posting this, I defeated a Weavile/Lucario/Cresselia/Empoleon team, again only losing one Pokémon.

Saturday, November 14, 2009

Strategies

Since my last post, I have bred, trained, and leveled my Rapidash and a Raticate. I have also bred a Seedot (Shiftry) and it's ready to be trained. I had to dig in the Platinum underground to get enough blue shards to get Sucker Punch AND Seed Bomb on him, but that is now done as well.

Now, I am very interested in creating a few different types of Pokémon strategy executions. I am going to talk about the main one I have in mind, as it pertains to NU play.

Role Playing Stantler teamed with an Enduring SalacMedicham. Stantler role plays his 2x ATK ability while Medicham fakes whomever out OR endures a hit that I know will knock him to 1%. At that point, we have a Stantler with about 220 ATK and a Medicham with about 190-200 speed at 1%, allowing him to 200-power Reversal anything that moves, though it's only assuming these things don't have priority moves, which is the risk. He will also have Psycho Cut for coverage.

Medicham
Pure Power
Adamant
Fake Out, Reversal, Psycho Cut, Endure


Stantler
Intimidate
Jolly
Role Play, Earthquake, Return, Thunder Wave


Moves may change, but this is the general idea.

Monday, November 9, 2009

Shiftry/Rapidash

Rapidash
Jolly/Adamant

Sunny Day
Flare Blitz
Megahorn
Quick Attack/Protect

Shiftry
Adamant

Fake Out
Seed Bomb
Sucker Punch
Explosion

Saturday, October 24, 2009

Blastoise and Charizard: Complete

I think they turned out quite nicely.





A single dragon dance puts Charizard to 225 Speed and 216 Attack. That makes for some mean outrages and flare blitzes.

Wednesday, October 21, 2009

Blastoise and Charizard

The ever-loved Kanto starters are getting shots on my team.


Blastoise
Adamant
Earthquake, Aqua Jet, Fake Out, Return


Charizard
Adamant
Dragon Dance, Flare Blitz, Outrage, Protect


They are going to be teamed up, since the flying type of Charizard allows Blastoise to use Earthquake when he needs to. My general strategy will be to fake out Charizard's threat and have Charizard Dragon Dance, then proceed to sweep with the two from that point on.

A Dragon Danced Charizard is faster than any unboosted Pokémon, and has the same Attack as my Infernape, basically. Outrage covers all Pokémon but steel-type, which Flare Blitz readily handles in its stead. Flare Blitz has the STAB, though, so I will be using it over Outrage when I can, especially since Outrage locks me in for 2-3 turns plus confusion.

As for items, I am pretty much considering Sitrus Berry for Charizard and Leftovers for Blastoise.

Blastoise has already been bred with the three egg moves (Aqua Jet, Aqua Ring, Fake Out). That was quite a fun adventure, but luckily a Seel can learn or have bred all three of those moves, which made breeding them onto a Squirtle pretty easy.

The fun one will be getting three egg moves onto a Charizard. Charizard can have Dragon Dance and Outrage passed from a Dragonite, which is easy enough, minus the fact that he learns his last one at 55. So first I have to level a MALE Dragonite to 55 for those two moves. Then, I breed those two moves onto a MALE Charmander. I then proceed to level Charmander to level 61 to get Flare Blitz, which then can be transferred by egg to a new Charmander. I will then take that MALE Charizard with Flare Blitz, Outrage, and Dragon Dance but is above level 50, then breed it with my well-loved Ditto until an Adamant Charizard pops out. Superior IVs would be nice, too, but I won't be TOO picky.

Saturday, October 17, 2009

Purugly and future plans


Purugly ♀
Level 50
Ability: Own Tempo - Pokémon cannot be confused.
Fake Out, Quick Attack, Sucker Punch, Return
EVs: 255 Attack/ 255 Speed




I've been looking at other potential Pokémon to make, both for NU and OU, though my NU team is technically complete with 6 now.

Blastoise: Fake Out, Aqua Jet, Aqua Ring, Return
Weezing: Explosion, Toxic, _____, ______

Thursday, October 15, 2009

Battle Tower + Poopy Pokémon = so fun

Persian
Fake Out
Aerial Ace
Bite
Return

Muscle Band
Delcatty
Fake Out
Double-Edge
Helping Hand
Sucker Punch

Life Orb
Beedrill
Poison Jab
X-Scissor
Brick Break
Aerial Ace

Expert Belt
Furret
Helping Hand
Follow Me
Me First
Return

Focus Sash


Record win streak: 20


Also, if you can't tell, I finally finished Delcatty after about 2 hours mining for blue shards and star pieces. I stuck a life orb on her and it turns out that she can do a mean amount of damage with her fake out. Because she's wearing the life orb it's the same damage as Persian's fake out, so since they both open with it, every opponent's pokémon essentially opens the fight with two Pokémon with somewhere between 30% - 70% health, which is always fun.

Wednesday, October 14, 2009

Buttcatty


Delcatty
Lv. 50 Female
Nature: Jolly (+Spd, -Sp.Atk)
Ability: Cute Charm (Foes have a 30% chance of being attracted on contact if they are male.)
Moves: Fake Out, Sucker Punch, Helping Hand, Double-Edge
EVs: 255 Attack / 255 Speed

HP: 135/135
Attack: 114
Defense: 76
Sp. Atk: 63
Sp. Def: 74
Speed: 116


Delcatty is, stat-wise, one of the worst fully evolved Pokémon, leagues below even Beedrill. But hey, there's the challenge! I'm still working on getting the Blue Shards for Sucker Punch (I need 4 more). Then, I will be able to test this little Delkitty out.

It is my belief, though, that a Pokémon with Fake Out, and a 120 power stab move (which hits for 180 power at normal effectiveness) is nothing to scoff at. And, in the event that she is in a situation where she is useless (vs. Steel/Rock), then she has a Helping Hand to make her partner even more deadly.

Thursday, October 1, 2009

New OU team?

Next on the agenda, which I hope to have finished by the end of fall break, is a [vomit] Trick Room team. Yes, yes, it's shameful, but there is a certain power to it that cannot be denied.

Crrent considerations for team:

Parasect
Bronzong
Rhyperior
Slowbro
Slowking
Snorlax
Marowak

Also, I might need to make my own database for Pokémon stats, since pokegoons is currently out of commission.

Wednesday, September 30, 2009

Pokemon Everywhere

After playing with Furret and seeing how awesome a Pokémon with both Helping Hand and Follow Me is, I decided to take the UU/OU equivalent -- Clefable, and try her out with my OU equivalent to Wailord, Typhlosion.

Clefable
Calm
Magic Guard
Moves: Follow Me, Helping Hand, Protect, Ice Beam
EVs: 128 HP, 128 Sp.Def, 252 Def

In the end, I feel like I am going to remove my Typhlosion and my Clefable from the OU team, so now I am in the process of seeking replacements. The number of Fire-resistant Pokémon is too large, and as a result, I feel that it's best to seek out other useable pokemon. Metagross and the Curselax/SeismicBlissey are on the agenda.

Monday, September 21, 2009

NU Fever

Yes, that's right. The title of this entry is "NU Fever."

For those of you who don't know, NU stands for Never-Used, and that is a Smogon.com-created tier within a tier system of Uber, Overused (OU), Border-line (BL), Underused (UU), and Never-Used (NU).

So, then why NU Fever? Well, ShoddyBattle and Pokémon Battle Revolution both have gotten me quite sick of tinkering with OU/Uber teams. (Though, I certainly refuse to play with Uber Pokémon, especially on PBR, because where is the fun in that?) As a result of my boredom, but continuing desire to raise Pokémon, I decided that it would be amazingly fun to create a team of really crappy Pokémon, at least by Smogon.com-user standards. Go to the website if you would like to see their official list of Pokémon described as NU here.

It turned out that one of my already-created-and-already-ditched Pokémon, Swalot, is listed under the NU tier. Now, I certainly had already noted his innate inferiority in OU/Uber play, which is why I had already dropped him before the Nashville tournament in June. And, funny enough, I have again decided to leave out lovable Swalot from my NU team. I have definitely become a sweeper of sorts, and because of that I continue to play in that way, though my hopes are that NU team creation will ultimately show me the beauty of support/annoyer teams.

Now for the Pokémon that have joined my repertoire.


Persian, Male, Lv. 50
Normal
Item: Muscle Band
Nature: Adamant (+Attack, -Sp. Attack)
Ability: Technician: Powers up the Pokémon's weaker moves.
Moves: Fake Out, Bite, Aerial Ace, Return
EV Training: 255 Speed, 255 Attack
Stats:
HP - 128
Attack - 123
Defense - 75
Speed - 158
Sp. Attack - 76
Sp. Defense - 85


Beedrill, Female, Lv. 50
Bug/Poison
Item: Expert Belt
Nature: Adamant (+Attack, -Sp. Attack)
Ability: Swarm: Powers up Bug-type moves in a pinch.
Moves: Poison Jab, X-Scissor, Aerial Ace, Brick Break
EV Training: 255 Speed, 255 Attack
Stats:
HP - 139
Attack - 140
Defense - 60
Speed - 111
Sp. Attack - 58
Sp. Defense - 93


Wailord, Female, Lv. 50
Water
Item: Choice Scarf
Nature: Timid (+Speed, -Attack)
Ability: Oblivious: Prevents the Pokémon from becoming infatuated.
Moves: Water Spout, Surf, Rollout, Astonish
EV Training: 255 Speed, 255 Sp.Attack
Stats:
HP - 245
Attack - 91
Defense - 58
Speed - 105
Sp. Attack - 139
Sp. Defense - 64


Furret, Male, Lv. 50
Normal
Item: Focus Sash
Nature: Naive (+Speed, -Sp.Defense)
Ability: Run Away: Furret has terrible abilities.
Moves: Helping Hand, Follow Me, Me First, Return
EV Training: 255 Speed, 255 Attack
Stats:
HP - 156
Attack - 118
Defense - 67
Speed - 148
Sp. Attack - 65
Sp. Defense - 75




With these 4 Pokémon, the general strategy is as follows:

Open with Wailord and Furret. If a Fake Outer threatens, Furret performs "Follow Me" to take the hit instead of Wailord. Similarly, if a faster Pokémon is present, then Furrets performs "Follow Me" to take the blow. Otherwise, Furret Helping Hands Wailord, unless I am confident that Water Spout will do it's job to one Pokemon and I should Return or Me First the other. Me First is kind of a gimmick that I've wanted to play with, so I picked it for Furret instead of Sucker Punch. Funny enough, in Battle Tower play on Pokémon Platinum, I used Me First on an Empoleon who had just used Brick Break the turn before on my Furret, and he was using it again, so my Furret used Brick Break at 1.5x power at Water/Steel-type Empoleon, finishing off the health that Wailord's Water Spout had failed to deplete.

Furret is very likely to die from performing one Follow Me, and because of this, I am ready to bring out Persian, who will proceed to Fake Out any speed-based threat, and otherwise Bite/Aerial Ace/Return as necessary.

Beedrill is a joke of a Pokémon, and everyone knows it. He is there to be the one to finish off your team, in the event that I'm winning.

OU-team Battle Tower Doubles Record: 63 consecutive battles
NU-team Battle Tower Doubles Record: 22 consecutive battles

I acquired the 22-battle record for my NU team the very first play-through, which is pretty impressive since my original tanking teams had the potention to wipe pre-28. The beauty of NU teams is that, though the Pokémon are generally inferior, they prove that it's the player behind the Pokémon that truly designate the winner of battles. Granted, this NU-team vs. a Darkrai/Arceus durr-hurr shiny team is certainly going to finish me off. However, watching Beedrill OHKO a Tyranitar with Brick Break and OHKO a Mewtwo with X-Scissor is always a pleasure to watch. I know the player on the other side says aloud, "Are you serious?"

Friday, July 24, 2009

I'm back!

Well, there were too many people at the Nashville tournament, and I didn't get selected through the random selection process. The only person of my group that got to play was actually using some of my reject Pokémon along with another's strategy. So, it was good to see that my reject Pokémon were capable of helping him reach the top 16 in the tournament. I'm fairly certain I could have qualified for nationals, but that's over and done with.

I love my Blissey and Snorlax dearly, but I am considering getting rid of them. They aren't as reliable as I need them to be, and as a result, I am going to go through a couple new strategies for those last 2 spots, dealing with pokemon that would have otherwise wiped me out.

My current issues are Heatran (though Infernape can quite capably deal with it).

Pokémon that are on my list to try are Garchomp, Staraptor, Salamence, and Bronzong.

Right now, I'm making the easiest--Staraptor. My plan is to do this:

Staraptor
Lv. 50 Male
Adamant Nature (+ATK,-SP.ATK)
EVs: 252SPD/ 252ATK
Item: Fist Plate (makes Close Combat act as if it had STAB)
Moves:
Quick Attack
Brave Bird
Close Combat
Double Edge

It may even be an opening replacement for Crobat teamed with Typhlosion, but I was thinking of teaming it with Garchomp.

Sunday, May 17, 2009

Zbat zbat

I finished my Crobat, though I'm not sure if I like it or not.

Saturday, May 16, 2009

Pokémon that I would like to train/try out before 6/13

Crobat
Weezing
Hippowdon

Also, I completed my Jolly Fake Out Weavile. I am liking him quite a bit, despite his 6 point deficit in speed to my original Weavile. However, he has a 16 point advantage on Attack, which is always nice.

Double Intimidate openers do, however, cause me issues when I open with Fake Out Weavile and Life Orb Jolly Infernape.

Using them as closers isn't exactly my best option, so what I am attempting to do is have another set of openers that I can rely on with Blissey/Miltank and Snorlax closing.

Or I could return to Blissey/Snorlax opening and finding new closers.

Regardless, Crobat with Earthquake/Slack Off Hippowdon could be a mean opening, as would Crobat/Weezing. The problem with the latter is the double-poison meaning same weaknesses as well as only one Black Sludge to go around. But... I have options with Crobat (Choice-Band U-Turn/Brave Bird -OR- Hypnosis/Mean Look butthole Crobat).

We'll see.

Sunday, May 10, 2009

New Weavile/Infernape... maybe?

So one of my flaws, I've found, is the inability to incapacitate my opponent at the beginning of the turn, as seen with Fake Outs. Well, one of my frequent openers, Weavile, is fully capable of learning Fake Out (as is Infernape, though I don't open with him quite as often).

For me to have a Weavile with Fake Out, I would have to breed it to him, as well as all the other moves that I have gotten for him, including TM Brick Break and Tutor Ice Punch.

Both can be transferred to an egg, but it seems a bit tricky to get all that to an egg WHILE making sure that my Weavile does not hit level 51 at the babysitter.

I'm going to see if there is some sort of Pokémon in Weavile's egg groups that can get all that and hold it for a new, jolly Weavile.
[Edit: Hitmonchan to Buneary to Sneasel]

As for Infernape, I have given him Taunt in place of Feint, however, Fake Out could just as easily go there... and I think I can just heart scale that one. No, wait. It's an egg move. Damn.

As for Machamp, I am definitely liking him on my team. I may keep him around. He has good enough defenses to last (except for clean Psychic attacks).

Saturday, May 9, 2009

Another new guy-- Machamp

I have been playing a lot of Battle Revolution online and I have come across a few Machamps that have been quite annoying to fight against, so I thought I would make one and see how it was as a physical attacker.

Funny enough, because of my Machamp + DynamicPunch, I was able to get through Set 6 of the offline Stargazer Colloseum battle. I haven't tried him online yet, but I might soon. The strategy with him is to use him with another opener that the opposing team would prioritize on the kill, preferably one with a dark or ghost move just in case we come across a ghost pokemon. Right now I just throw Weavile out there with him, but I might make a Togekiss with Follow Me and see how that goes for me, as well. But regardless, I have liked him thus far.


Machamp, Male, Lv. 50
Fighting
Item: Quick Claw
Nature: Jolly (+Speed, -Sp. Attack)
Ability: No Guard: Ensures the Pokémon and its foe's attacks land.
Moves: Cross Chop, Fire Punch, Thunder Punch, DynamicPunch
EV Training: 255 Speed, 255 Attack
Stats:
HP - 162 (90)
Attack - 176 (130)
Defense - 90 (80)
Speed - 100 (55)
Sp. Attack - 76 (65)
Sp. Defense - 100 (85)

Before I go, I want to add that Cross Chop is not the intended move currently for that slot, and I will change it eventually. I just haven't decided what to put there. My current options are TM moves, such as: Bulk Up, Earthquake, Payback, and Stone Edge. (I am currently leaning toward Stone Edge since his No Guard ability will make it never-miss.)

Thursday, May 7, 2009

Stupid rules...

"Players who are found to be intentionally delaying the pace of their match will be disqualified from the event."

@ http://www.pokemonvgc.com/en/rules/rrg.html

Yes, my Blissey tactic is support and stall. She toxics and waits for the toxic to kill you. That is a legitimate strategy. That better be allowed or I will be very angry. If they don't allow that then they shouldn't allow recovery moves at all, in my opinion.

I do not rely on Blissey. That is why I made the Miltank, after all. So I can recover if my Blissey tactic is not allowed, but Miltank has very specific uses and I don't think that I should be penalized for having a good strategy that works.

It's not like I'm stalling until none of their moves have PP left. If you let me set up Blissey to be unkillable, then you should lose. I don't think I should be disqualified for something that dumb.

I happily accept defeat if it's down to Blissey vs. Poison or Steel pokémon, because I have absolutely no way of killing then, but if I can get you with toxic I have won (unless you Close Combat, then I'm screwed).

Introducing Vaporeon


Vaporeon, Female, Lv. 50
Water
Item: Shell Bell
Nature: Calm (+Defense, -Attack)
Ability: Water Absorb: Restores HP if hit by a Water-type move.
Moves: Surf, Aqua Ring, Curse, Baton Pass
EV Training: 252 Defense, 192 Sp. Defense, 64 HP
Stats:
HP - 201 (130)
Attack - 70 (65)
Defense - 101 (60)
Speed - 80 (65)
Sp. Attack - 127 (110)
Sp. Defense - 138 (95)

I have made a Vaporeon that can be a tank in her own right or one that can support another tank to make it invincible, by Baton Passing Aqua Ring and a few curses along the way, if I can get them in before being too scared to not Baton Pass. This proves extremely useful for Snorlax, but passing Curses to my Blissey makes it an impenetrable Physical and Special Wall. It almost makes me want to pull out Toxic and go for an attacking move so I don't go into stalemate with Steel Pokémon when Blissey is the last to remain.




Also, I am officially retiring my Slowbro, but here was his profile:


Slowbro, Male, Lv. 50
Water, Psychic
Item: Sea Incense
Nature: Modest (+Sp. Attack, -Attack)
Ability: Own Tempo: Prevents the Pokémon from becoming confused.
Moves: Rest, Calm Mind, Psychic, Surf
EV Training: 255 Defense, 255 HP
Stats:
HP - 198 (95)
Attack - 80 (75)
Defense - 159 (110)
Speed - 37 (30)
Sp. Attack - 123 (100)
Sp. Defense - 87 (80)

I am retiring him because of how many weaknesses he has. Water brings in Electric and Grass weaknesses, and then Psychic adds on Ghost, Dark, and Bug weaknesses. I also feel that I EV trained him poorly, but honestly I can't be sure. Having 5 different weaknesses keeps him from being an effective tank, in my opinion.

That is why I decided on a Vaporeon over Lapras and Slowbro/Slowking, merely because of typing. Also, the scary Electric moves are special (minus Thunder Fang but seriously, not even that scary), and Grass moves just plain aren't scary with the exception of Solar Beam.

Tuesday, May 5, 2009

Introduction

On June 13th there is a Pokémon doubles tournament that I plan to attend in Nashville, TN. Since I heard about this a month or so ago, I have been in the process of training a good doubles team, as well as practicing both in Platinum's Battle Frontier as well as online on the Wii's Pokémon Battle Revolution.

The catch about this tournament is that each Pokémon must be exactly Level 50 in order to be used in the tournament.

List of currently trained pokémon


Blissey, Female, Lv. 50
Normal
Item: Leftovers
Nature: Relaxed (+Defense, -Speed)
Ability: Natural Cure - All status problems are healed upon switching out.
Moves: Protect, Toxic, Softboiled, Aromatherapy
EV Training: 255 HP, 255 Defense
Stats:
HP - 354 (255)
Attack - 27 (10)
Defense - 63 (10)
Speed - 59 (55)
Sp. Attack - 84 (75)
Sp. Defense - 141 (135)


Weavile, Male, Lv. 50
Dark, Ice
Item: Focus Sash
Nature: Jolly (+Speed, -Sp. Attack)
Ability: Pressure: The Pokémon raises the foe's PP usage.
Moves: Night Slash, Ice Punch, Brick Break, Aerial Ace
EV Training: 255 Speed, 255 Attack
Stats:
HP - 140 (70)
Attack - 158 (120)
Defense - 78 (65)
Speed - 190 (125)
Sp. Attack - 55 (45)
Sp. Defense - 100 (85)


Snorlax, Male, Lv. 50
Normal
Item: Dread Plate
Nature: Relaxed (+Defense, -Speed)
Ability: Thick Fat: Raises resistance to Fire- and Ice-type moves.
Moves: Rest, Curse, Fire Punch, Crunch
EV Training: 255 HP, 255 Defense
Stats:
HP - 256 (160)
Attack - 117 (110)
Defense - 126 (65)
Speed - 42 (30)
Sp. Attack - 83 (65)
Sp. Defense - 126 (110)


Miltank, Female, Lv. 50
Normal
Item: Muscle Band
Nature: Careful (+Sp. Defense, -Sp. Attack)
Ability: Scrappy: Enables moves to hit Ghost-type pokemon.
Moves: Curse, Milk Drink, Heal Bell, Return
EV Training: 255 HP, 255 Sp. Defense
Stats:
HP - 189 (95)
Attack - 98 (80)
Defense - 130 (105)
Speed - 118 (100)
Sp. Attack - 50 (40)
Sp. Defense - 128 (70)


Infernape, Male, Lv. 50
Fire, Fighting
Item: Life Orb
Nature: Jolly (+Speed, -Sp. Attack)
Ability: Blaze: Powers up Fire-type moves in a pinch.
Moves: Close Combat, Flare Blitz, Stone Edge, Feint
EV Training: 255 Speed, 255 Attack
Stats:
HP - 147 (76)
Attack - 142 (104)
Defense - 91 (71)
Speed - 171 (108)
Sp. Attack - 99 (104)
Sp. Defense - 77 (71)


Swalot, Male, Lv. 50
Poison
Item: Black Sludge
Nature: Sassy (+Sp. Defense, -Speed)
Ability: Sticky Hold: Protects the Pokémon from item theft.
Moves: Earthquake, Gunk Shot, Curse, Rest
EV Training: 255 Sp. Defense, 255 HP
Stats:
HP - 207 (100)
Attack - 92 (73)
Defense - 100 (83)
Speed - 63 (55)
Sp. Attack - 87 (73)
Sp. Defense - 130 (83)