Sunday, May 17, 2009
Saturday, May 16, 2009
Pokémon that I would like to train/try out before 6/13
Crobat
Weezing
Hippowdon
Also, I completed my Jolly Fake Out Weavile. I am liking him quite a bit, despite his 6 point deficit in speed to my original Weavile. However, he has a 16 point advantage on Attack, which is always nice.
Double Intimidate openers do, however, cause me issues when I open with Fake Out Weavile and Life Orb Jolly Infernape.
Using them as closers isn't exactly my best option, so what I am attempting to do is have another set of openers that I can rely on with Blissey/Miltank and Snorlax closing.
Or I could return to Blissey/Snorlax opening and finding new closers.
Regardless, Crobat with Earthquake/Slack Off Hippowdon could be a mean opening, as would Crobat/Weezing. The problem with the latter is the double-poison meaning same weaknesses as well as only one Black Sludge to go around. But... I have options with Crobat (Choice-Band U-Turn/Brave Bird -OR- Hypnosis/Mean Look butthole Crobat).
We'll see.
Weezing
Hippowdon
Also, I completed my Jolly Fake Out Weavile. I am liking him quite a bit, despite his 6 point deficit in speed to my original Weavile. However, he has a 16 point advantage on Attack, which is always nice.
Double Intimidate openers do, however, cause me issues when I open with Fake Out Weavile and Life Orb Jolly Infernape.
Using them as closers isn't exactly my best option, so what I am attempting to do is have another set of openers that I can rely on with Blissey/Miltank and Snorlax closing.
Or I could return to Blissey/Snorlax opening and finding new closers.
Regardless, Crobat with Earthquake/Slack Off Hippowdon could be a mean opening, as would Crobat/Weezing. The problem with the latter is the double-poison meaning same weaknesses as well as only one Black Sludge to go around. But... I have options with Crobat (Choice-Band U-Turn/Brave Bird -OR- Hypnosis/Mean Look butthole Crobat).
We'll see.
Sunday, May 10, 2009
New Weavile/Infernape... maybe?
So one of my flaws, I've found, is the inability to incapacitate my opponent at the beginning of the turn, as seen with Fake Outs. Well, one of my frequent openers, Weavile, is fully capable of learning Fake Out (as is Infernape, though I don't open with him quite as often).
For me to have a Weavile with Fake Out, I would have to breed it to him, as well as all the other moves that I have gotten for him, including TM Brick Break and Tutor Ice Punch.
Both can be transferred to an egg, but it seems a bit tricky to get all that to an egg WHILE making sure that my Weavile does not hit level 51 at the babysitter.
I'm going to see if there is some sort of Pokémon in Weavile's egg groups that can get all that and hold it for a new, jolly Weavile.
[Edit: Hitmonchan to Buneary to Sneasel]
As for Infernape, I have given him Taunt in place of Feint, however, Fake Out could just as easily go there... and I think I can just heart scale that one. No, wait. It's an egg move. Damn.
As for Machamp, I am definitely liking him on my team. I may keep him around. He has good enough defenses to last (except for clean Psychic attacks).
For me to have a Weavile with Fake Out, I would have to breed it to him, as well as all the other moves that I have gotten for him, including TM Brick Break and Tutor Ice Punch.
Both can be transferred to an egg, but it seems a bit tricky to get all that to an egg WHILE making sure that my Weavile does not hit level 51 at the babysitter.
I'm going to see if there is some sort of Pokémon in Weavile's egg groups that can get all that and hold it for a new, jolly Weavile.
[Edit: Hitmonchan to Buneary to Sneasel]
As for Infernape, I have given him Taunt in place of Feint, however, Fake Out could just as easily go there... and I think I can just heart scale that one. No, wait. It's an egg move. Damn.
As for Machamp, I am definitely liking him on my team. I may keep him around. He has good enough defenses to last (except for clean Psychic attacks).
Saturday, May 9, 2009
Another new guy-- Machamp
I have been playing a lot of Battle Revolution online and I have come across a few Machamps that have been quite annoying to fight against, so I thought I would make one and see how it was as a physical attacker.
Funny enough, because of my Machamp + DynamicPunch, I was able to get through Set 6 of the offline Stargazer Colloseum battle. I haven't tried him online yet, but I might soon. The strategy with him is to use him with another opener that the opposing team would prioritize on the kill, preferably one with a dark or ghost move just in case we come across a ghost pokemon. Right now I just throw Weavile out there with him, but I might make a Togekiss with Follow Me and see how that goes for me, as well. But regardless, I have liked him thus far.

Machamp, Male, Lv. 50
Fighting
Item: Quick Claw
Nature: Jolly (+Speed, -Sp. Attack)
Ability: No Guard: Ensures the Pokémon and its foe's attacks land.
Moves: Cross Chop, Fire Punch, Thunder Punch, DynamicPunch
EV Training: 255 Speed, 255 Attack
Stats:
HP - 162 (90)
Attack - 176 (130)
Defense - 90 (80)
Speed - 100 (55)
Sp. Attack - 76 (65)
Sp. Defense - 100 (85)
Before I go, I want to add that Cross Chop is not the intended move currently for that slot, and I will change it eventually. I just haven't decided what to put there. My current options are TM moves, such as: Bulk Up, Earthquake, Payback, and Stone Edge. (I am currently leaning toward Stone Edge since his No Guard ability will make it never-miss.)
Funny enough, because of my Machamp + DynamicPunch, I was able to get through Set 6 of the offline Stargazer Colloseum battle. I haven't tried him online yet, but I might soon. The strategy with him is to use him with another opener that the opposing team would prioritize on the kill, preferably one with a dark or ghost move just in case we come across a ghost pokemon. Right now I just throw Weavile out there with him, but I might make a Togekiss with Follow Me and see how that goes for me, as well. But regardless, I have liked him thus far.
Machamp, Male, Lv. 50
Fighting
Item: Quick Claw
Nature: Jolly (+Speed, -Sp. Attack)
Ability: No Guard: Ensures the Pokémon and its foe's attacks land.
Moves: Cross Chop, Fire Punch, Thunder Punch, DynamicPunch
EV Training: 255 Speed, 255 Attack
Stats:
HP - 162 (90)
Attack - 176 (130)
Defense - 90 (80)
Speed - 100 (55)
Sp. Attack - 76 (65)
Sp. Defense - 100 (85)
Before I go, I want to add that Cross Chop is not the intended move currently for that slot, and I will change it eventually. I just haven't decided what to put there. My current options are TM moves, such as: Bulk Up, Earthquake, Payback, and Stone Edge. (I am currently leaning toward Stone Edge since his No Guard ability will make it never-miss.)
Thursday, May 7, 2009
Stupid rules...
"Players who are found to be intentionally delaying the pace of their match will be disqualified from the event."
@ http://www.pokemonvgc.com/en/rules/rrg.html
Yes, my Blissey tactic is support and stall. She toxics and waits for the toxic to kill you. That is a legitimate strategy. That better be allowed or I will be very angry. If they don't allow that then they shouldn't allow recovery moves at all, in my opinion.
I do not rely on Blissey. That is why I made the Miltank, after all. So I can recover if my Blissey tactic is not allowed, but Miltank has very specific uses and I don't think that I should be penalized for having a good strategy that works.
It's not like I'm stalling until none of their moves have PP left. If you let me set up Blissey to be unkillable, then you should lose. I don't think I should be disqualified for something that dumb.
I happily accept defeat if it's down to Blissey vs. Poison or Steel pokémon, because I have absolutely no way of killing then, but if I can get you with toxic I have won (unless you Close Combat, then I'm screwed).
@ http://www.pokemonvgc.com/en/rules/rrg.html
Yes, my Blissey tactic is support and stall. She toxics and waits for the toxic to kill you. That is a legitimate strategy. That better be allowed or I will be very angry. If they don't allow that then they shouldn't allow recovery moves at all, in my opinion.
I do not rely on Blissey. That is why I made the Miltank, after all. So I can recover if my Blissey tactic is not allowed, but Miltank has very specific uses and I don't think that I should be penalized for having a good strategy that works.
It's not like I'm stalling until none of their moves have PP left. If you let me set up Blissey to be unkillable, then you should lose. I don't think I should be disqualified for something that dumb.
I happily accept defeat if it's down to Blissey vs. Poison or Steel pokémon, because I have absolutely no way of killing then, but if I can get you with toxic I have won (unless you Close Combat, then I'm screwed).
Introducing Vaporeon
Vaporeon, Female, Lv. 50
Water
Item: Shell Bell
Nature: Calm (+Defense, -Attack)
Ability: Water Absorb: Restores HP if hit by a Water-type move.
Moves: Surf, Aqua Ring, Curse, Baton Pass
EV Training: 252 Defense, 192 Sp. Defense, 64 HP
Stats:
HP - 201 (130)
Attack - 70 (65)
Defense - 101 (60)
Speed - 80 (65)
Sp. Attack - 127 (110)
Sp. Defense - 138 (95)
I have made a Vaporeon that can be a tank in her own right or one that can support another tank to make it invincible, by Baton Passing Aqua Ring and a few curses along the way, if I can get them in before being too scared to not Baton Pass. This proves extremely useful for Snorlax, but passing Curses to my Blissey makes it an impenetrable Physical and Special Wall. It almost makes me want to pull out Toxic and go for an attacking move so I don't go into stalemate with Steel Pokémon when Blissey is the last to remain.
Also, I am officially retiring my Slowbro, but here was his profile:
Slowbro, Male, Lv. 50
Water, Psychic
Item: Sea Incense
Nature: Modest (+Sp. Attack, -Attack)
Ability: Own Tempo: Prevents the Pokémon from becoming confused.
Moves: Rest, Calm Mind, Psychic, Surf
EV Training: 255 Defense, 255 HP
Stats:
HP - 198 (95)
Attack - 80 (75)
Defense - 159 (110)
Speed - 37 (30)
Sp. Attack - 123 (100)
Sp. Defense - 87 (80)
I am retiring him because of how many weaknesses he has. Water brings in Electric and Grass weaknesses, and then Psychic adds on Ghost, Dark, and Bug weaknesses. I also feel that I EV trained him poorly, but honestly I can't be sure. Having 5 different weaknesses keeps him from being an effective tank, in my opinion.
That is why I decided on a Vaporeon over Lapras and Slowbro/Slowking, merely because of typing. Also, the scary Electric moves are special (minus Thunder Fang but seriously, not even that scary), and Grass moves just plain aren't scary with the exception of Solar Beam.
Tuesday, May 5, 2009
Introduction
On June 13th there is a Pokémon doubles tournament that I plan to attend in Nashville, TN. Since I heard about this a month or so ago, I have been in the process of training a good doubles team, as well as practicing both in Platinum's Battle Frontier as well as online on the Wii's Pokémon Battle Revolution.
The catch about this tournament is that each Pokémon must be exactly Level 50 in order to be used in the tournament.
List of currently trained pokémon

Blissey, Female, Lv. 50
Normal
Item: Leftovers
Nature: Relaxed (+Defense, -Speed)
Ability: Natural Cure - All status problems are healed upon switching out.
Moves: Protect, Toxic, Softboiled, Aromatherapy
EV Training: 255 HP, 255 Defense
Stats:
HP - 354 (255)
Attack - 27 (10)
Defense - 63 (10)
Speed - 59 (55)
Sp. Attack - 84 (75)
Sp. Defense - 141 (135)

Weavile, Male, Lv. 50
Dark, Ice
Item: Focus Sash
Nature: Jolly (+Speed, -Sp. Attack)
Ability: Pressure: The Pokémon raises the foe's PP usage.
Moves: Night Slash, Ice Punch, Brick Break, Aerial Ace
EV Training: 255 Speed, 255 Attack
Stats:
HP - 140 (70)
Attack - 158 (120)
Defense - 78 (65)
Speed - 190 (125)
Sp. Attack - 55 (45)
Sp. Defense - 100 (85)

Snorlax, Male, Lv. 50
Normal
Item: Dread Plate
Nature: Relaxed (+Defense, -Speed)
Ability: Thick Fat: Raises resistance to Fire- and Ice-type moves.
Moves: Rest, Curse, Fire Punch, Crunch
EV Training: 255 HP, 255 Defense
Stats:
HP - 256 (160)
Attack - 117 (110)
Defense - 126 (65)
Speed - 42 (30)
Sp. Attack - 83 (65)
Sp. Defense - 126 (110)

Miltank, Female, Lv. 50
Normal
Item: Muscle Band
Nature: Careful (+Sp. Defense, -Sp. Attack)
Ability: Scrappy: Enables moves to hit Ghost-type pokemon.
Moves: Curse, Milk Drink, Heal Bell, Return
EV Training: 255 HP, 255 Sp. Defense
Stats:
HP - 189 (95)
Attack - 98 (80)
Defense - 130 (105)
Speed - 118 (100)
Sp. Attack - 50 (40)
Sp. Defense - 128 (70)

Infernape, Male, Lv. 50
Fire, Fighting
Item: Life Orb
Nature: Jolly (+Speed, -Sp. Attack)
Ability: Blaze: Powers up Fire-type moves in a pinch.
Moves: Close Combat, Flare Blitz, Stone Edge, Feint
EV Training: 255 Speed, 255 Attack
Stats:
HP - 147 (76)
Attack - 142 (104)
Defense - 91 (71)
Speed - 171 (108)
Sp. Attack - 99 (104)
Sp. Defense - 77 (71)

Swalot, Male, Lv. 50
Poison
Item: Black Sludge
Nature: Sassy (+Sp. Defense, -Speed)
Ability: Sticky Hold: Protects the Pokémon from item theft.
Moves: Earthquake, Gunk Shot, Curse, Rest
EV Training: 255 Sp. Defense, 255 HP
Stats:
HP - 207 (100)
Attack - 92 (73)
Defense - 100 (83)
Speed - 63 (55)
Sp. Attack - 87 (73)
Sp. Defense - 130 (83)
The catch about this tournament is that each Pokémon must be exactly Level 50 in order to be used in the tournament.
List of currently trained pokémon
Blissey, Female, Lv. 50
Normal
Item: Leftovers
Nature: Relaxed (+Defense, -Speed)
Ability: Natural Cure - All status problems are healed upon switching out.
Moves: Protect, Toxic, Softboiled, Aromatherapy
EV Training: 255 HP, 255 Defense
Stats:
HP - 354 (255)
Attack - 27 (10)
Defense - 63 (10)
Speed - 59 (55)
Sp. Attack - 84 (75)
Sp. Defense - 141 (135)
Weavile, Male, Lv. 50
Dark, Ice
Item: Focus Sash
Nature: Jolly (+Speed, -Sp. Attack)
Ability: Pressure: The Pokémon raises the foe's PP usage.
Moves: Night Slash, Ice Punch, Brick Break, Aerial Ace
EV Training: 255 Speed, 255 Attack
Stats:
HP - 140 (70)
Attack - 158 (120)
Defense - 78 (65)
Speed - 190 (125)
Sp. Attack - 55 (45)
Sp. Defense - 100 (85)
Snorlax, Male, Lv. 50
Normal
Item: Dread Plate
Nature: Relaxed (+Defense, -Speed)
Ability: Thick Fat: Raises resistance to Fire- and Ice-type moves.
Moves: Rest, Curse, Fire Punch, Crunch
EV Training: 255 HP, 255 Defense
Stats:
HP - 256 (160)
Attack - 117 (110)
Defense - 126 (65)
Speed - 42 (30)
Sp. Attack - 83 (65)
Sp. Defense - 126 (110)
Miltank, Female, Lv. 50
Normal
Item: Muscle Band
Nature: Careful (+Sp. Defense, -Sp. Attack)
Ability: Scrappy: Enables moves to hit Ghost-type pokemon.
Moves: Curse, Milk Drink, Heal Bell, Return
EV Training: 255 HP, 255 Sp. Defense
Stats:
HP - 189 (95)
Attack - 98 (80)
Defense - 130 (105)
Speed - 118 (100)
Sp. Attack - 50 (40)
Sp. Defense - 128 (70)
Infernape, Male, Lv. 50
Fire, Fighting
Item: Life Orb
Nature: Jolly (+Speed, -Sp. Attack)
Ability: Blaze: Powers up Fire-type moves in a pinch.
Moves: Close Combat, Flare Blitz, Stone Edge, Feint
EV Training: 255 Speed, 255 Attack
Stats:
HP - 147 (76)
Attack - 142 (104)
Defense - 91 (71)
Speed - 171 (108)
Sp. Attack - 99 (104)
Sp. Defense - 77 (71)
Swalot, Male, Lv. 50
Poison
Item: Black Sludge
Nature: Sassy (+Sp. Defense, -Speed)
Ability: Sticky Hold: Protects the Pokémon from item theft.
Moves: Earthquake, Gunk Shot, Curse, Rest
EV Training: 255 Sp. Defense, 255 HP
Stats:
HP - 207 (100)
Attack - 92 (73)
Defense - 100 (83)
Speed - 63 (55)
Sp. Attack - 87 (73)
Sp. Defense - 130 (83)
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