Thursday, May 7, 2009

Introducing Vaporeon


Vaporeon, Female, Lv. 50
Water
Item: Shell Bell
Nature: Calm (+Defense, -Attack)
Ability: Water Absorb: Restores HP if hit by a Water-type move.
Moves: Surf, Aqua Ring, Curse, Baton Pass
EV Training: 252 Defense, 192 Sp. Defense, 64 HP
Stats:
HP - 201 (130)
Attack - 70 (65)
Defense - 101 (60)
Speed - 80 (65)
Sp. Attack - 127 (110)
Sp. Defense - 138 (95)

I have made a Vaporeon that can be a tank in her own right or one that can support another tank to make it invincible, by Baton Passing Aqua Ring and a few curses along the way, if I can get them in before being too scared to not Baton Pass. This proves extremely useful for Snorlax, but passing Curses to my Blissey makes it an impenetrable Physical and Special Wall. It almost makes me want to pull out Toxic and go for an attacking move so I don't go into stalemate with Steel Pokémon when Blissey is the last to remain.




Also, I am officially retiring my Slowbro, but here was his profile:


Slowbro, Male, Lv. 50
Water, Psychic
Item: Sea Incense
Nature: Modest (+Sp. Attack, -Attack)
Ability: Own Tempo: Prevents the Pokémon from becoming confused.
Moves: Rest, Calm Mind, Psychic, Surf
EV Training: 255 Defense, 255 HP
Stats:
HP - 198 (95)
Attack - 80 (75)
Defense - 159 (110)
Speed - 37 (30)
Sp. Attack - 123 (100)
Sp. Defense - 87 (80)

I am retiring him because of how many weaknesses he has. Water brings in Electric and Grass weaknesses, and then Psychic adds on Ghost, Dark, and Bug weaknesses. I also feel that I EV trained him poorly, but honestly I can't be sure. Having 5 different weaknesses keeps him from being an effective tank, in my opinion.

That is why I decided on a Vaporeon over Lapras and Slowbro/Slowking, merely because of typing. Also, the scary Electric moves are special (minus Thunder Fang but seriously, not even that scary), and Grass moves just plain aren't scary with the exception of Solar Beam.

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